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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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 Stagner Stagner
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Stagner
 Santello Santello
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Santello
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Table of Contents (17) Chapters Close

Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Using Data Tables to import spreadsheet data


In Unreal, Data Tables are a method of importing and using custom game data exported from a spreadsheet application. To do this, you first ensure that your spreadsheet follows some guidelines for format; additionally, you write a C++ struct that contains the data for one row of the spreadsheet. Then, you export a CSV file and select your C++ struct as the data type for that file.

The spreadsheet format

Your spreadsheet must follow some simple rules in order to correctly export to Unreal.

The very first cell must remain blank. After this, the first row will contain the names of the fields. These will be the same as the variable names in your C++ struct later, so do not use spaces or other special characters.

The first column will contain the lookup key for each entry. That is, if the first cell of the first item in this spreadsheet is 1, then in Unreal, you would use 1 to find that entry. This must be unique for every row.

Then, the following columns...

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