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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Creating a custom renderer to extend the map in the Android app

Now, we will create a custom renderer for Android. The structure is the same as the one we used for iOS. We will use the ExportRenderer attribute in the same way and we will also add the MapRenderer class as the base class. This, however, is the Android-specific MapRenderer.

We will start by creating a custom renderer for our CustomMap control. The renderer will inherit from the MapRenderer base class so that we can extend any existing functionality. To do this, follow these steps:

  1. Create a folder called Renderers in the MeTracker.Android project.
  2. Create a new class in this folder called CustomMapRenderer.
  3. Add MapRenderer as a base class.
  4. Add the ExportRenderer attribute.
  5. Add a constructor that has Context as a parameter. Pass this parameter to the constructor of the base class.
  1. Resolve all the references, as shown in the following code:
using System.ComponentModel;
using Android...
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