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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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 Pupius Pupius
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Pupius
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Toc

Table of Contents (21) Chapters Close

SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Use of copyrighted resources


Before we begin, it's only fair to credit the true creators of the fonts and images used in the next two chapters:

Fantasy UI Elements by Ravenmore at http://dycha.net/ under the CC-BY 3.0 license:

http://opengameart.org/content/fantasy-ui-elements-by-ravenmore

Vegur font by Arro under the CC0 license (public domain):

http://www.fontspace.com/arro/vegur

More information about all of the licenses that apply to these resources can be found here:

http://creativecommons.org/publicdomain/zero/1.0/

http://creativecommons.org/licenses/by/3.0/

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