Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

Arrow left icon
Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
 DaGraça DaGraça
Author Profile Icon DaGraça
DaGraça
Arrow right icon
View More author details
Toc

Summary


In this chapter, we have introduced point to point movement, a method that is widely used in many games today, and we can adapt the codes that we have created to work in practically any game. At this point ,we are able to re-create many popular games and add our personal touch to them. In the next chapter, we'll continue talking about movement, but we will be focusing on an advanced aspect called the Theta algorithm. This will serve as a continuation of what we have learned in this chapter, and we will be able to create a character AI that, without any previous information or positions, will be able to find for itself the best path to follow in order to arrive at a certain destination.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £13.99/month. Cancel anytime
Visually different images