Summary
In this chapter, we have introduced point to point movement, a method that is widely used in many games today, and we can adapt the codes that we have created to work in practically any game. At this point ,we are able to re-create many popular games and add our personal touch to them. In the next chapter, we'll continue talking about movement, but we will be focusing on an advanced aspect called the Theta algorithm. This will serve as a continuation of what we have learned in this chapter, and we will be able to create a character AI that, without any previous information or positions, will be able to find for itself the best path to follow in order to arrive at a certain destination.