Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
OpenCV 3 Computer Vision Application Programming Cookbook

You're reading from   OpenCV 3 Computer Vision Application Programming Cookbook Recipes to make your applications see

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher
ISBN-13 9781786469717
Length 474 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Robert Laganiere Robert Laganiere
Author Profile Icon Robert Laganiere
Robert Laganiere
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Playing with Images 2. Manipulating Pixels FREE CHAPTER 3. Processing the Colors of an Image 4. Counting the Pixels with Histograms 5. Transforming Images with Morphological Operations 6. Filtering the Images 7. Extracting Lines, Contours, and Components 8. Detecting Interest Points 9. Describing and Matching Interest Points 10. Estimating Projective Relations in Images 11. Reconstructing 3D Scenes 12. Processing Video Sequences 13. Tracking Visual Motion 14. Learning from Examples

Introduction


We learned in the previous chapter how a camera captures a 3D scene by projecting light rays on a 2D sensor plane. The image produced is an accurate representation of what the scene looks like from a particular point of view, at the instant the image was captured. However, by its nature, the process of image formation eliminates all information concerning the depth of the represented scene elements. This chapter will teach how, under specific conditions, the 3D structure of the scene and the 3D pose of the cameras that captured it, can be recovered. We will see how a good understanding of projective geometry concepts allows us to devise methods that enable 3D reconstruction. We will therefore revisit the principle of image formation introduced in the previous chapter; in particular, we will now take into consideration that our image is composed of pixels.

Digital image formation

Let's now redraw a new version of the figure shown in Chapter 10 , Estimating Projective Relations...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £13.99/month. Cancel anytime
Visually different images