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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (20) Chapters Close

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Basic animations


Before we look at the examples, let's do a quick recap of what was shown in Chapter 1, Creating Your First 3D Scene with Three.js, on the render loop. To support animations, we need to tell Three.js to render the scene every so often. For this, we use the standard HTML5 requestAnimationFrame functionality, as follows:

render();

function render() {

  // render the scene
  renderer.render(scene, camera);
  // schedule the next rendering using requestAnimationFrame
  requestAnimationFrame(render);
}

With this code, we only need to call the render() function once when were done initializing the scene. In the render() function itself, we use requestAnimationFrame to schedule the next rendering. This way, the browser will make sure the render() function is called at the correct interval (usually around 60 times a second). Before requestAnimationFrame was added to browsers, setInterval(function, interval) or setTimeout(function, interval) were used. These would call the specified...

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