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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (17) Chapters Close

Learning C for Arduino
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Our First Program! 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Arduino library


We already know that a library is a collection of files. In programming, a library is a bunch of precompiled code that can be reused in many programs. In a library, there are things known as modules. Modules are stored in object format. The code of a library can be a function or a collection of functions, classes, variables, and so on. A library helps to interact with a particular task of an OS. In our case, an Arduino library does a particular job for the Arduino's microcontroller. The question is, why do we need libraries?

Well, if we didn't have libraries, remember what we had to include in our code for the SD file handling? Yes, we included SD.h library to our code. If you look inside the SD library, you will see a bunch of files similar to what is shown in the following screenshot (in a later section I will explain how you can go to the library folder of the Arduino IDE):

The basic structure of the files and folders of our SD library is as follows:

  • SD Library:

  • Examples...

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