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C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
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Authors (2):
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Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
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Table of Contents (20) Chapters Close

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 1. Other Books You May Enjoy Index

Summary


In this chapter, we covered the topic of event Stream programming. Treating events as Streams has many advantages over the traditional event-processing model. We started with the Streams library and learned about its programming model. We also wrote some programs to familiarize ourselves with the library and its semantics. The Streams library has excellent documentation and you should consult its documentation to learn more about it. After Streams library, we looked at the Streamulus library, which provides a DSEL approach to the manipulation of event Streams. We wrote a couple of programs and also studied some sample programs that come with the Streamulus library. We also mentioned theRaftlib library, an alternative library for the Stream processing . With the coverage of Event Stream programming model, We have now finished dealing with the prerequisites for understanding reactive programming in general and the RxCpp library in particular. In the next chapter, we will start using...

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