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Swift Game Development
Swift Game Development

Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 , Third Edition

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Profile Icon Siddharth Shekar Profile Icon Haney
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€11.99 per month
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.7 (3 Ratings)
Paperback Sep 2018 434 pages 3rd Edition
eBook
€29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €11.99p/m
Arrow left icon
Profile Icon Siddharth Shekar Profile Icon Haney
Arrow right icon
€11.99 per month
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.7 (3 Ratings)
Paperback Sep 2018 434 pages 3rd Edition
eBook
€29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €11.99p/m
eBook
€29.99
Paperback
€36.99
Subscription
Free Trial
Renews at €11.99p/m

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Swift Game Development

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Key benefits

  • Learn to create games for iPhone and iPad with the latest Swift Programming language
  • Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others
  • Build Augmented reality games using ARKit for true performance

Description

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.

Who is this book for?

If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

What you will learn

  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit
  • Set up a scene using the new capabilities of the scene editor and custom classes
  • Maximize gameplay with little-known tips and strategies for fun, repeatable action
  • Make use of animations, graphics, and particles to polish your game
  • Understand the current mobile monetization landscape
  • Integrate your game with Game Center
  • Develop 2D and 3D Augmented Reality games using Apple s new ARKit framework
  • Publish your game to the App Store

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 28, 2018
Length: 434 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788471152
Languages :
Tools :

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Product Details

Publication date : Sep 28, 2018
Length: 434 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788471152
Languages :
Tools :

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Frequently bought together


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Swift Game Development
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Table of Contents

17 Chapters
Designing Games with Swift Chevron down icon Chevron up icon
Sprites, Camera, Action! Chevron down icon Chevron up icon
Mix in the Physics Chevron down icon Chevron up icon
Adding Controls Chevron down icon Chevron up icon
Spawning Enemies, Coins, and Power-Ups Chevron down icon Chevron up icon
Generating a Never-Ending World Chevron down icon Chevron up icon
Implementing Collision Events Chevron down icon Chevron up icon
Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More Chevron down icon Chevron up icon
Adding Menus and Sounds Chevron down icon Chevron up icon
Standing out in the Crowd with Advanced Features Chevron down icon Chevron up icon
Introduction to SceneKit Chevron down icon Chevron up icon
Choosing a Monetization Strategy Chevron down icon Chevron up icon
Integrating with Game Center Chevron down icon Chevron up icon
Introduction to Spritekit with ARKit Chevron down icon Chevron up icon
Introduction to Scenekit with ARKit Chevron down icon Chevron up icon
Publishing the Game on the App Store Chevron down icon Chevron up icon
Multipeer Augmented Reality Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.7
(3 Ratings)
5 star 0%
4 star 33.3%
3 star 0%
2 star 66.7%
1 star 0%
Gerard Jan 22, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I'm ½ way through the book. It covers the basics of SpriteKit. It's enough to use as a jump off point to more complex work. I think if the book dug deeper into why things are as they are that it would provide more insight. Hope the authors keep improving this book in the next edition.
Amazon Verified review Amazon
Aaron Berlow Jun 23, 2020
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
While the writing is very good and can give you an idea about Sprite kit, the code provided is unworkable. Even the code provided by the publisher through their website doesn't work. Do not waste your time on this book and go for something more updated and well-managed
Amazon Verified review Amazon
Bart Nov 06, 2018
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
It seems that SceneKit was just shoe-horned into this book without much review or thought. If it had been done as the first part about SpriteKit, then this book would have had more promise. It seems the person in charge of reviewing the content of this book absolutely failed. If you want SpriteKit information, this book does an ok job. Very disappointing that more care was not taken with the production of this book and its contents...
Amazon Verified review Amazon
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