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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

The Component Object Model explained


The alternative can be found by many names, though none are definitive yet. In this book, we will call it the Component Object Model, but others have called the Entity Component System or just Component System. No matter what you call it, the concept is surprisingly simple to learn and easy to implement.

The Component Object Model inverts the concept of the Decorator pattern, where each Decorator added a new layer on top of the game object. Instead of layering our object, which we have already seen problems with, we will put the decorations inside of it. Since we don't know how many we will need, our object will hold a container of decorations, as opposed to a single pointer. In the simplest form, our object is nothing more than a container for these components.

If you search for Component Object Model (or Component Based object Model) on the Internet, you will get results that are similar to what we saw in the Strategy pattern. The object contains hardcoded...

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