Now that we've seen a bit about how information moves from the server to the clients, let's explore the ways player actions get communicated from the clients back to the server. To get ready for this, we're going to take a shortcut and add a pawn that can already perform a few basic actions, and we'll get right to the task of making these actions work in a multiplayer setting.
Creating network-aware pawns for multiplayer
Adding a first-person pawn
We're going to set ourselves up by adding the pawn from the First Person template:
- Create or open a project made using the Blueprint | First Person template.
- Select Content | FirstPersonBP | Blueprints | FirstPersonCharacter, and migrate this character into our working...