Appendix 1. Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Getting Started with Unity 2018 - Third Edition Dr. Edward Lavieri
ISBN: 978-1-78883-010-2
- Set up your Unity development environment and navigate its tools
- Import and use custom assets and asset packages to add characters to your game
- Build a 3D game world with a custom terrain, water, sky, mountains, and trees
- Animate game characters, using animation controllers, and scripting
- Apply audio and particle effects to the game
- Create intuitive game menus and interface elements
- Customize your game with sound effects, shadows, lighting effects, and rendering options
- Debug code and provide smooth error handling
Unity 2017 Game Development Essentials - Third Edition Tommaso Lintrami
ISBN: 978-1-78646-939-7
- Script games using C#
- Build your very first 2D and 3D games
- Work through the key concepts in game development such as animations, physics, and scripting
- Test and optimize your games to attain great performance
- Create fully functional menus, HUDs, and UI
- Create player character interactions with AI and NPC
Augmented Reality for Developers Jonathan Linowes, Krystian Babilinski
ISBN: 978-1-78728-643-6
- Build Augmented Reality applications through a step-by-step, tutorial-style project approach
- Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
- Implement practical demo applications of AR including education, games, business marketing, and industrial training
- Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
- Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
- Develop expertise with Unity 3D graphics, UIs, physics, and event systems
- Explore and utilize AR best practices and software design patterns