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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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 Linowes Linowes
Author Profile Icon Linowes
Linowes
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Toc

Table of Contents (21) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 1. Other Books You May Enjoy Index

Appendix 1. Other Books You May Enjoy

If you enjoyed this book, you may be interested in these other books by Packt:

Getting Started with Unity 2018 - Third Edition Dr. Edward Lavieri

ISBN: 978-1-78883-010-2

  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling

Unity 2017 Game Development Essentials - Third Edition Tommaso Lintrami

ISBN: 978-1-78646-939-7

  • Script games using C#
  • Build your very first 2D and 3D games
  • Work through the key concepts in game development such as animations, physics, and scripting
  • Test and optimize your games to attain great performance
  • Create fully functional menus, HUDs, and UI
  • Create player character interactions with AI and NPC

Augmented Reality for Developers Jonathan Linowes, Krystian Babilinski

ISBN: 978-1-78728-643-6

  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns
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