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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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 Linowes Linowes
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Linowes
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Table of Contents (21) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 1. Other Books You May Enjoy Index

Unity physics


In Unity, the behavior of an object that is based on physics is defined separately from its mesh (shape), materials (UV texture), and the renderer properties. The items that play into physics include the following:

  • Rigidbody: Enables the object to act under the control of the physics engine, receive forces and torque to move in a realistic way
  • Collider: Defines a simplified, approximated shape of the object used for calculating collisions with other objects
  • Physic Material: Defines friction and bounce effects of colliding objects
  • Physics Manager: Applies global settings for 3D physics for your project

Basically, physics (in this context) is defined by the positional and rotational forces that affect the transform of an object, such as gravity, friction, momentum, and collisions with other objects. It is not necessarily a perfect simulation of physics in the real world because it's optimized for performance and separation of concerns to facilitate animation. Besides, virtual worlds...

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