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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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 D'Aoust D'Aoust
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D'Aoust
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Table of Contents (17) Chapters Close

Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Summary


In this chapter, you learned how to create an AI package. We explored a couple of techniques to handle AI, such as finite state machines and behavior trees. Then, we dived into AI actions, both internal and external. From there, we figured out how to implement pathfinding with both a waypoint system and Unity's NavMesh system. Finally, we topped the AI package off with animations and put everything together, creating our finalized AI.

In the next chapter, you will learn how to create a stat tracking system. To do this, we will add stats and attributes to the player and enemies. Then, we will track stats for both the player and enemies. We will also add an achievement system for some of the stats.

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