Summary
In this chapter, we covered 2D Physics Engine and the use of 2D colliders and the platform controller. After that, we applied what we learned to our game. In the next chapter, get ready, because we are going to finish this game!
In this chapter, we covered 2D Physics Engine and the use of 2D colliders and the platform controller. After that, we applied what we learned to our game. In the next chapter, get ready, because we are going to finish this game!