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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Travis Baptiste Travis Baptiste
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Travis Baptiste
Russell Craig Russell Craig
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Russell Craig
 Stunkel Stunkel
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Stunkel
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Toc

Table of Contents (4) Chapters Close

1. Unity Game Development: Learn how to design beautiful games from the team at Unity
2. A Primer to the Third Dimension FREE CHAPTER 3. Design and Prototype 4. Programming

Programming

Welcome to Chapter 3! We are going to cover all of the basics of C# and how to use it in Unity. We’re going over the primary chunk of programming knowledge needed to be used in most projects. This chapter should serve you as a referenceable chapter throughout the rest of the book when we get into scripting for each future chapter. We will first need to begin with ensuring that your computer’s environment is set up to start programming with Unity.

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