Appendix 2. Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Unity 2018 By Example - Second EditionAlan Thorn
ISBN: 978-1-78839-870-1
- Understand core Unity concepts, such as game objects, components, and scenes
- Study level-design techniques for building immersive and interesting worlds
- Make functional games with C# scripting
- Use the toolset creatively to build games with different themes and styles
- Handle player controls and input functionality
- Work with terrains and world-creation tools
- Get to grips with making both 2D and 3D games
Unity 2018 Augmented Reality ProjectsJesse Glover
ISBN: 978-1-78883-876-4
- Build and run AR applications for specific headsets, including HoloLens and Daydream
- Create 3D scenes with Unity and other 3D tools while learning about world space and scale
- Move around your AR scenes using locomotion and teleportation
- Create filters or overlays that work in tandem with facial recognition software
- Use GPS, geolocation services, and the camera feed to create a fitness application
- Integrate AR and VR concepts together in a single application