Adding Transparency and Emission maps to a material
The Emission
property can be used to simulate a variety of self-illuminated objects, from the LEDs of mobile displays to futuristic Tron suits. Transparency
, on the other hand, can make the diffuse color of a Material more or less visible. In this recipe, you will learn how to configure these properties to produce a toy's cardboard packaging that features a partially-transparent plastic case, cutouts (totally transparent), and glow-in-the-dark text:

Getting ready
For this recipe, we have prepared two files in the 05_04
folder:
package.fbx
: A 3D object of a package (FBX format)card_diffuse_start.png
: The diffused texture map for the packaging (PNG format)
Also provided are the two final, image-edited files you'll create in the project:
card_diffuse.png
: TheAlbedo
texture map for the packaging with cutouts (PNG format)card_emission.png
: TheEmission
Texture map for the emission glow text (PNG format)
How to do it...
To add transparency and color...