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Test-Driven Java Development

You're reading from   Test-Driven Java Development Invoke TDD principles for end-to-end application development with Java

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781783987429
Length 284 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Test-Driven Java Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Why Should I Care for Test-driven Development? FREE CHAPTER 2. Tools, Frameworks, and Environments 3. Red-Green-Refactor – from Failure through Success until Perfection 4. Unit Testing – Focusing on What You Do and Not on What Has Been Done 5. Design – If It's Not Testable, It's Not Designed Well 6. Mocking – Removing External Dependencies 7. BDD – Working Together with the Whole Team 8. Refactoring Legacy Code – Making it Young Again 9. Feature Toggles – Deploying Partially Done Features to Production 10. Putting It All Together Index

Summary


In this chapter, we briefly talked about software design and a few basic design principles. We implemented a fully-functional version of the board game Connect4 using two approaches: traditional and test-driven development.

We analyzed both solutions in terms of pros and cons, and used a Hamcrest framework to empower our tests.

Finally, we concluded that good design and good practices can be performed by both approaches, but TDD leads developers to the better way.

For further information about the topics that this chapter covers, refer to two highly recommended books written by Robert C. Martin: Clean Code: A Handbook of Agile Software Craftsmanship and Agile Software Development: Principles, Patterns, and Practices.

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