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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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 Jackson Jackson
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Jackson
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Table of Contents (21) Chapters Close

Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Character Building 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. The Battle Begins 11. Onward Wary Traveler 12. Deployment and Beyond Additional Resources Index

Extending the editor


Everyone who uses Unity knows about the editor. It's the core place where you will spend a great deal of time putting your game together. You will spend the rest of your time in the choice of your code editor, patching things together, adding values, and working around with what most see as limitations of the editor itself. This, however, is not the case.

The people at Unity realized early that they couldn't do everything, since everyone wanted something different or little tweaks here and there; if they had tried to do everything, nothing would have ever left their doors.

So, from the ground up, Unity was designed to be extensible, and they exposed much of what is needed to build your own editor in effect within Unity itself.

If you browse the asset store (https://www.assetstore.unity3d.com/en), you will see a lot of assets that take advantage of this, and they have produced some really snazzy bolt-ons for the editor. These can reduce the need to code and just build things...

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