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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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 Donovan Donovan
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Donovan
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Table of Contents (17) Chapters Close

Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 8.  Adding Tone and Realism with Graphics

Graphics haven't always been at the forefront of game development. In the early days, on systems such as the Atari 2800 and Magnavox Odyssey, avatars and items could only be represented by crude pixel estimations, and levels were, more often than not, simple 2D blocks. Older machines just didn't have the capability of rendering anything with even close to realistic detail, and the clunky CRT displays from back in the day wouldn't do fantastic renderings any justice anyway.

These days, the success and quality of a game depends heavily on how it looks. Rendering and lighting in games is as close to real life as it ever has been, and there are several graphical capabilities in modern 3D engines that mimic the actual physics of light. Virtual reality gives us the opportunity to immerse players in these realistically rendered environments, which demands a greater focus than ever on the graphical accuracy and quality of your game.

In this chapter...

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