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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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 Donovan Donovan
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Donovan
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Table of Contents (17) Chapters Close

Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Packaging a final Unity build


Typically, running the Unity Editor or making quick builds with default settings is enough for testing purposes, but before you upload any public builds, you should take care to configure a few build details that ensure a clean, polished final product.

Adding a game icon

All of the builds you've created so far have had the default Unity icon, shown in the following screenshot:

In this section, we'll go through the quick and easy steps of adding a custom icon to your build. Open your Arena Combat project and drag ArenaCombatIcon.png (included with this chapter) into the Textures folder:

Open the Player settings from the Edit menu and notice the field labeled Default Icon in Inspector. Drag ArenaCombatIcon onto this field, and update the Product Name and Company Name as well (get creative with the company name if you want!):

When you next make a build, this new icon will appear instead of the Unity icon:

Before we make our final build, though, we'll finalize...

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