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Mastering Cross-Platform Development with Xamarin

You're reading from   Mastering Cross-Platform Development with Xamarin Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785285684
Length 390 pages
Edition 1st Edition
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Author (1):
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Can Bilgin Can Bilgin
Author Profile Icon Can Bilgin
Can Bilgin
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Toc

Table of Contents (19) Chapters Close

Mastering Cross-Platform Development with Xamarin
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Developing with Xamarin FREE CHAPTER 2. Memory Management 3. Asynchronous Programming 4. Local Data Management 5. Networking 6. Platform Extras 7. View Elements 8. Xamarin.Forms 9. Reusable UI Patterns 10. ALM – Developers and QA 11. ALM – Project and Release Management 12. ALM – App Stores and Publishing Index

Visual assets


We can classify any resource included in the project at compile time and used by the user interface as a visual asset. Visual assets can vary from simple text elements to media items (for example images, animations, videos, and so on) to be used for creating the visual elements of the user interface. Each Xamarin target platform provides different mechanisms to store and dispatch these assets.

On Android and iOS, resources and their localized representations are kept in the designated Resources folder and substructures. On Windows Phone (both Silverlight and Windows Runtime), resources can be managed by using embedded resource files (that is, resw or resx).

Text resources

Each Xamarin target platform uses various strategies to filter out static text resources, such as the content of a message dialog or a label, from the View implementation. Doing this helps developers separate human readable resources from code base, creating a project structure in line with the separation of...

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