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Learning ROS for Robotics Programming Second Edition

You're reading from   Learning ROS for Robotics Programming Second Edition Take control of the Linux based Robot Operating System, and discover the tools, libraries, and conventions you need to create your own robots without the hassle.

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781783987580
Length 458 pages
Edition 1st Edition
Languages
Tools
Concepts
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Authors (2):
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 Mahtani Mahtani
Author Profile Icon Mahtani
Mahtani
Aaron Martinez Aaron Martinez
Author Profile Icon Aaron Martinez
Aaron Martinez
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Table of Contents (27) Chapters Close

Learning ROS for Robotics Programming Second Edition
Credits
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Author
Acknowledgments
About the Reviewer
About the Reviewer
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with ROS Hydro FREE CHAPTER 2. ROS Architecture and Concepts 3. Visualization and Debug Tools 4. Using Sensors and Actuators with ROS 5. Computer Vision 6. Point Clouds 7. 3D Modeling and Simulation 8. The Navigation Stack – Robot Setups 9. The Navigation Stack – Beyond Setups 10. Manipulation with MoveIt! Index

3D visualization


There are certain devices (such as stereo cameras, 3D lasers, the Kinect sensor, and so on) that provide 3D data—usually in the form of point clouds (organized/ordered or not). For this reason, it is extremely useful to have tools that visualize this type of data. In ROS, we have rviz or rqt_rviz, which integrates an OpenGL interface with a 3D world that represents sensor data in a world representation, using the frame of the sensor that reads the measurements in order to draw such readings in the correct position with respect to each other.

Visualizing data in a 3D world using rqt_rviz

With roscore running, start rqt_rviz with (note that rviz is still valid in ROS hydro):

$ rosrun rqt_rviz rqt_rviz

We will see the graphical interface of the following screenshot, which has a simple layout:

On the left-hand side, we have the Displays panel, in which we have a tree list of the different elements in the world, which appears in the middle. In this case, we have certain elements...

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