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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (18) Chapters Close

Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Shuffling the tiles and adding the score


You should have noticed the game isn't that hard, since you are just matching tiles that are one next to each other. The first tile matches the second tile, the third tile matches the fourth, and so on.

First, you need to shuffle the tiles, then you will add the score to the game. Players love to compete for high scores.

You start by adding two new variables scoreText and moves, which will handle the text showing the score and count the number of moves (picks) the player did:

Var gameArray = [0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7];
var pickedTiles = [];
var scoreText;
var moves=0;

Then, you need to shuffle gameArray. Shuffling arrays with a true randomization is beyond the scope of this book, so for this game, you are going to use a basic shuffle function you can find at http://jsfromhell.com/array/shuffle:

var shuffle = function(v){
for(var j, x, i = v.length; i; j = parseInt(Math.random() * i),x = v[--i], v[i] = v[j], v[j] = x);
return v;
};

Then gameArray...

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