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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (13) Chapters Close

Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Summary


In this chapter, we created an application that integrates many Kivy components. We discussed how to control a video and how to associate different elements of the screen with it. We explored different Kivy widgets and implemented a complex interaction to display a scrollable list of elements. Here is the list of new classes and components that we used in this chapter:

  • Video: The allow_stretch and source properties inherited from Image; the state and progress properties; the _on_load, on_eos, on_source and on_state, on_position, seek methods

  • AsyncImage: The source property inherited from Image; the opacity (inherited from Widget) property

  • Label: The texture_size property

  • Slider: The value and max properties
Touch: The double_tap key

  • The Kivy Inspector class

  • The ActionBar, ActionView, ActionItem ActionPrevious, ActionToggleButton ActionGroup, and ActionButton classes, with use_separator of ActionView and title of ActionPrevious properties

  • Textinput: The background_color, foreground_color...

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