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Hands-on JavaScript for Python Developers

You're reading from   Hands-on JavaScript for Python Developers Leverage your Python knowledge to quickly learn JavaScript and advance your web development career

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781838648121
Length 410 pages
Edition 1st Edition
Languages
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Author (1):
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 Nagale Nagale
Author Profile Icon Nagale
Nagale
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Table of Contents (26) Chapters Close

Preface 1. Section 1 - What is JavaScript? What is it not?
2. The Entrance of JavaScript into Mainstream Programming FREE CHAPTER 3. Can We Use JavaScript Server-Side? Sure! 4. Nitty-Gritty Grammar 5. Data and Your Friend, JSON 6. Section 2 - Using JavaScript on the Front-End
7. Hello World! and Beyond: Your First Application 8. The Document Object Model (DOM) 9. Events, Event-Driven Design, and APIs 10. Working with Frameworks and Libraries 11. Deciphering Error Messages and Performance Leaks 12. JavaScript, Ruler of the Frontend 13. Section 3 - The Back-End: Node.js vs. Python
14. What Is Node.js? 15. Node.js versus Python 16. Using Express 17. React with Django 18. Combining Node.js with the Frontend 19. Enter Webpack 20. Section 4 - Communicating with Databases
21. Security and Keys 22. Node.js and MongoDB 23. Putting It All Together 24. Assessments 25. Other Books You May Enjoy

Ship properties

Here are the ship properties that we've defined for our game and their descriptions. This table of properties is the same for all ships we will construct, whether randomly or manually:

name

A string value.

registry

A string value.

shields

A number of shield strength, initialized at 100. This will decrement as the ship sustains damage.

torpedos

A number that indicates the number of torpedoes the ship has. This will decrement by 1 each time we fire a torpedo in our game.

hull

Starting from 0, a number that indicates how much hull damage the ship has sustained after the shields are depleted. When this reaches 100, the ship is destroyed. Hopefully, everyone got to the escape pods!

speed

From warp 1 to 9.99, our ship has a variable speed.

phasers

No ship would be complete without phasers for battle! Define a random number from 1 to 100 to specify how much damage is done by the ship's phasers.

x, y, and z

The coordinates...

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