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Go Systems Programming

You're reading from   Go Systems Programming Master Linux and Unix system level programming with Go

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787125643
Length 466 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started with Go and Unix Systems Programming 2. Writing Programs in Go FREE CHAPTER 3. Advanced Go Features 4. Go Packages, Algorithms, and Data Structures 5. Files and Directories 6. File Input and Output 7. Working with System Files 8. Processes and Signals 9. Goroutines - Basic Features 10. Goroutines - Advanced Features 11. Writing Web Applications in Go 12. Network Programming Index

Reflection


Reflection is an advanced Go feature that allows you to dynamically learn the type of an arbitrary object as well as information about its structure. You should recall that the dataStructures.go program from Chapter 2, Writing Programs in Go, used reflection to find out the fields of a data structure as well as the type of each fields. All of this happened with the help of the reflect Go package and the reflect.TypeOf() function that returns a Type variable.

Reflection is illustrated in the reflection.go Go program that will be presented in four parts.

The first one is the preamble of the Go program and has the following code:

package main 
 
import ( 
   "fmt" 
   "reflect" 
) 

The second part is as follows:

func main() { 
 
   type t1 int 
   type t2 int 
 
   x1 := t1(1) 
   x2 := t2(1) 
   x3 := 1 

Here, you create two new types, named t1 and t2, that are both int and three variables, named x1, x2, and x3.

The third part has the following Go code:

   st1 := reflect.ValueOf(&x1...
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