Pop quiz
Q1. Which of the following programming languages is accepted by the QOpenGLShader::compileSourceCode()
function?
- C
- C++
- GLSL
Q2. Which virtual function of the QOpenGLWindow
class should you implement to perform OpenGL painting?
paintGL()
paintEvent()
makeCurrent()
Q3. When should you delete the object of your QVulkanWindowRenderer
subclass?
- In the destructor of the
QVulkanWindow
subclass - After deleting the
QVulkanInstance
object - Never