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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (18) Chapters Close

Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Playing movies


You might want to play a movie in your game in order to enrich the representation. Cocos2d-x provides a VideoPlayer class for this purpose. This class makes it easy to play a movie; however, it is still an experimental class. So, you have to be very careful while using it.

Getting ready

You have to prepare something before using the VideoPlayer class.

  1. You have to add the movie file to the Resources/res folder. In this case, we add the video called splash.mp4.

  2. Next, you have to including a header file. The code to do so is as follows:

    #include "ui/CocosGUI.h"
    USING_NS_CC;
    using namespace experimental::ui;
  3. Then, you have to add the following code to the proj.android/jni/Android.mk file for building an Android application.

    LOCAL_WHOLE_STATIC_LIBRARIES += cocos_ui_static
    $(call import-module,ui)
  4. In Xcode, you have to add MediaPlayer.framework for iOS, as shown in the following image:

How to do it...

Let's try to play the video in your game. Here, it is:

auto visibleSize = Director::getInstance...
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