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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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 Linowes Linowes
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 Schoen Schoen
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Table of Contents (16) Chapters Close

Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Summary


In this chapter, we built a Cardboard Android app from scratch, starting with a new project and adding Java code a little bit at a time. In our first build, we had a stereoscopic view of a triangle that you can see in a Google Cardboard headset.

We then added the model transformation, 3D camera views, perspective and head rotation transformations, and discussed a bit about matrix mathematics. We built a 3D model of a cube, and then created shader programs to use a light source to render the cube with shading. We also animated the cube and added a floor grid. Lastly, we added a feature that highlights the cube when the user is looking at it.

Along the way, we enjoyed good discussions of 3D geometry, OpenGL, shaders, matrix math for 3D perspective viewing, geometric normals, and data buffers for the rendering pipeline. We also started thinking about the ways in which you can abstract common patterns in the code into reusable methods.

In the next chapter, we will take a different approach...

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