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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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 Hernandez Hernandez
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Hernandez
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Toc

Table of Contents (16) Chapters Close

Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up Your Development Environment FREE CHAPTER 2. Graphics 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Understanding the JNI capabilities


JNI offers a bridge between the C++ code and the Java code. The Cocos2d-x framework provides us with a JNI helper, which makes it easier to integrate the C++ code and the Java code.

The JniHelper C++ class has a method called getStaticMethodInfo. This receives as parameters, a JniMethodInfo object to store all the data that is required to invoke the corresponding Java code, the class name where the static method is located, the name of the method, and its signature.

In order to find out the method signature for JNI, you could use the javap command: so, for instance, if we would like to know what the signatures of the methods contained in the AppActivity class are , then we just need to open a console window , go to your proj.android\bin\classes directory, and type the following command:

SET CLASSPATH=.
javap -s org.cocos2dx.cpp.AppActivity

In this particular case you will receive as a response, the signature of the null constructor created automatically for...

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