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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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 Hernandez Hernandez
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Hernandez
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Toc

Table of Contents (16) Chapters Close

Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up Your Development Environment FREE CHAPTER 2. Graphics 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Chapter 8. Adding Native Java Code

Until now, we have been creating our game by using only the programming language in which the Cocos2d-x game framework has been written (C++); nevertheless, the Android API written by Google is only available in the Java layer of the application. In this chapter, you will learn how to communicate our native C++ code with the higher end Java core by using the Java Native Interface (JNI) capabilities.

The following topics will be covered in this chapter:

  • Understanding the Cocos2d-x structure for the Android platform

  • Understanding the JNI capabilities

  • Adding the Java code to the Cocos2d-x game

  • Adding ads to the game by inserting the Java code

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