£9.99
per month
Video
May 2025
6hrs 48mins
1st Edition
-
Complete workflow from character controls to level design and enemy combat
-
Full integration of UI elements, save systems, and gameplay progression
-
Professional polish with animations, effects, menus, and final game testing
This course takes you on a complete journey through creating a 2D pixel platformer using the powerful Godot 4 engine. You’ll start by setting up your project environment, then build core gameplay mechanics such as responsive character movement, jumping, and animation syncing. Along the way, you’ll add polish with visual and audio effects to enhance player feedback and immersion.
As you progress, you’ll construct expansive game levels using tilemaps, backgrounds, camera controls, and terrain decorations. You will integrate gameplay features like treasure collection, lock-and-key puzzles, dynamic UI systems, and life mechanics, ensuring your platformer feels vibrant and engaging. Combat systems are introduced with melee attacks, enemy AI, patrol logic, and thrilling boss battles to challenge the player’s skills.
The final stages focus on polishing the game with a professional touch: creating menu systems, save/load functionality, and smooth scene transitions. By the end, you'll have a fully playable, production-quality platformer. Whether you're new to Godot or looking to refine your skills, this course offers a structured path to bring your pixel game dreams to life.
This course is designed for aspiring game developers, hobbyists, and independent creators seeking to master 2D platformer development using Godot 4. Prior experience with the Godot game engine and familiarity in writing scripts using GDScript are required. A foundational understanding of programming concepts, including variables, functions, and conditional statements, is recommended to optimize the learning experience.
-
Build responsive character movement and jumping
-
Create animated player actions synced with controls
-
Design dynamic levels using tilemaps and decorations
-
Implement treasure collection and health systems
-
Develop enemy AI, patrols, and boss encounters
-
Set up game menus with save and load features