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Blender 3D Asset Creation for the Metaverse
Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

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Profile Icon Vinicius Machado Venâncio
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£9.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (13 Ratings)
Paperback Jul 2023 482 pages 1st Edition
eBook
£32.99
Paperback
£41.99
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Renews at £9.99p/m
Arrow left icon
Profile Icon Vinicius Machado Venâncio
Arrow right icon
£9.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (13 Ratings)
Paperback Jul 2023 482 pages 1st Edition
eBook
£32.99
Paperback
£41.99
Subscription
Free Trial
Renews at £9.99p/m
eBook
£32.99
Paperback
£41.99
Subscription
Free Trial
Renews at £9.99p/m

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Key benefits

  • Discover an optimized workflow for crafting game and the metaverse assets
  • Learn shortcuts to make the creation process smooth and quick
  • Generate a versatile 3D model suitable for various purposes
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.

Who is this book for?

Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

What you will learn

  • Model game and metaverse 3D assets starting with primitive shapes
  • Optimize the modeled asset for maximum rendering performance
  • Texture the asset with PBR image textures, real life images and/or procedural textures
  • Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program
  • Learn tips about human anatomy to make believable characters and avatars
  • Learn the differences in workflow for organic and non-organic asset 3D modeling
  • Understand the importance of reference for any type of work, especially characters

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 21, 2023
Length: 482 pages
Edition : 1st
Language : English
ISBN-13 : 9781801814324
Vendor :
Blender Foundation
Tools :

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Product Details

Publication date : Jul 21, 2023
Length: 482 pages
Edition : 1st
Language : English
ISBN-13 : 9781801814324
Vendor :
Blender Foundation
Tools :

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Frequently bought together


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Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(13 Ratings)
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W. Hansen Jul 21, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I learned quite a bit and I highly recommend this book. One topic covered is Asset optimization. It is crucial for achieving faster rendering times and improving overall performance in Blender. By following these guidelines, I learned I can optimize my assets effectively.Geometry Optimization:Reduce polygon count: Use the Decimate modifier or manually simplify the geometry to remove unnecessary vertices and edges while preserving the shape.Remove hidden geometry: Eliminate geometry that won't be visible in the final render, such as interior faces or objects behind others.Merge duplicate vertices: Combine overlapping vertices to reduce redundant data.Utilize LODs (Level of Detail): Create multiple versions of the asset with different levels of detail, swapping them based on the distance from the camera.Texture Optimization:Texture resolution: Use the appropriate resolution for textures based on their size and level of detail required.Texture compression: Utilize efficient compression formats like JPEG, PNG, or optimized formats like DDS or WebP to reduce file size.Texture atlasing: Combine multiple textures into a single texture atlas to reduce the number of texture lookups.Texture mapping: Optimize UV mapping to minimize texture stretching and distortion.Material Optimization:Shader complexity: Simplify complex shaders by reducing the number of nodes and using simpler shading models when possible.Node organization: Keep your node graphs organized and avoid unnecessary connections to improve shader performance.Use procedural textures: Instead of relying on high-resolution image textures, leverage procedural textures generated by Blender for certain materials.Particle Systems and Physics:Particle count: Limit the number of particles in a system to a reasonable amount for the desired effect.Simplify physics simulations: Reduce the number of physics calculations or decrease simulation accuracy for non-essential objects or effects.Caching: Pre-calculate and cache physics simulations when possible to avoid recalculating them during each frame.Scene Optimization:Object organization: Arrange objects into layers or collections for better management and faster viewport performance.Outliner hierarchy: Keep the Outliner hierarchy tidy, avoiding unnecessary nested objects or excessive levels of parent-child relationships.Disable unnecessary modifiers: Disable modifiers that are not essential for the final render to save computation time.Use instancing: Utilize instancing techniques like duplication or particle systems to duplicate objects instead of creating separate instances.This book helped me understand that optimization is a balancing act between performance and visual quality. Prioritize optimizing the most significant aspects of your scene while maintaining the desired level of detail. Regularly test and benchmark your optimizations to ensure they deliver the desired performance improvements without sacrificing visual fidelity. I really enjoyed reading it!
Amazon Verified review Amazon
Stanley Soendoro Jul 24, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
"Blender 3D Asset Creation for the Metaverse" by Vinicius Machado Venancio is a really great book that is an amazing resource for anyone interested in diving into the world of 3D asset creation using Blender! Through its simple and clear writing, it makes complex concepts and techniques both understandable and engaging to both beginners and experienced users. The balance between theory and practice provides readers with a solid foundation of Blender while also encouraging hands-on experimentation.The well-structured approach of this book begins by outlining everything that will be covered in each chapter so readers can have a better understanding of what they will learn throughout. Starting with modeling a headphone, UV unwrapping and texturing it, and baking the textures, it equips readers with strong fundamentals of inorganic asset creation. They are then guided through more advanced topics such as sculpting, retopology, and rigging for humanoid characters. This gradual learning curve ensures that readers can build their skills and tackle increasingly complex projects with confidence. I do think it would be incredibly helpful to have a section dedicated to a compilation of the keyboard shortcuts mentioned throughout the book.Though some tools or features mentioned in the book may become outdated over time, the core principles and techniques discussed provide a solid foundation that can be adapted to future Blender updates and even to various software. In conclusion, my experience reading the "Blender 3D Asset Creation for the Metaverse" has been a valuable one, and I truly think that it is a must-have resource for both beginners and experienced 3D artists looking to thrive in the dynamic world of the metaverse.
Amazon Verified review Amazon
storm Jul 21, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Blender has definitely shaken up the 3D world. The industry is slowly beginning to accept and adopt it and with this book, it’ll surely help you get a foot into the Blender experience. I’ve been using blender since version 2.6 and still managed to learn new skills with this book. You learn all about asset creation and how it applies to the meta verse. Trust me this book is worth it.
Amazon Verified review Amazon
Gabe Wallace Aug 18, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Not only easy to read but extremely informative on methods utilized in Blender and various other 3D software. It may seem juvenile, but I also love the pictures to help reassure me that I’m following the processes correctly. Can’t wait to see what information I’m lacking in the next book!
Amazon Verified review Amazon
Leslie Taylor Aug 04, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A review of the book BLENDER 3D Asset Creation for the Metaverse by Vinicius Machado VenâncioThis book covers three key topics for creating 3D Blender assets. Hard surface modeling and texturing, organic modeling and texturing and the human form. Included is a bonus for beginners by including a quick tour of Blender. I think adding the beginner instruction gives a nice touch and was actually informative. I liked that the author does not spend too much time on the basics of Blender as there are other documents that cover the intros of Blender.The first part of this book teaches us more than just how to construct 3D assets, but it actually gives additional lessons on how to refine an asset and optimize the number of polygons and rendering times. Vinicius does a good job of describing the texturing, use of PBR and procedural textures and how to best use texture maps properly.Following the hard surface modeling is several chapters describing Organic asset modeling which is a whole different beast. Vinicius details the use of the many sculpting tools and does a good job of describing how and when to use them.The final and largest portions of this book are around the human form. Details of this process are detailed and thoroughly explained. Each part of the human body is covered with great detail and is explained down to the main muscle groups and then analyzing relative proportion of body components. I think this could be your only reference if you had to pick only one.Overall, this would be a very good book to have in my personal library and I would be referring to it often.
Amazon Verified review Amazon
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