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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (24) Chapters Close

Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Summary


Phew! That was a long one. We have learned a lot in this chapter. We have discovered the basics of OOP, including how to use encapsulation to control how code outside of our classes can access the member variables. We built our first real class, Player, and put it to use in the start of what will become our new game, Zombie Arena.

Don't concern yourself too much if some of the details around OOP and classes are not entirely clear. The reason I say this is because we will spend the rest of the book making classes, and the more we use them the clearer they will become.

In the next chapter, we will build our arena background by exploring what sprite sheets are. We will also learn about C++ references that allow us to manipulate variables, even when they are out of scope (in another function).

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