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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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John Horton John Horton
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John Horton
 Mayani Mayani
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Mayani
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Table of Contents (37) Chapters Close

Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Chapter 11. Widget Mania

Now that we have a really good overview of the layout and coding of an Android app, our newly acquired insight into object-oriented programming, and how we can manipulate a UI from our Java code, we are ready to experiment with more widgets from the palette.

OOP is tricky at times, but by gradually learning new concepts, practicing, and becoming familiar with them, over time, it will actually become our friend.

In this chapter, we will diversify a lot by going back to the Android Studio palette and looking around at half a dozen widgets that we have either not seen at all or have not used fully yet.

Once we have done so, we will put them all into a layout and practice manipulating them with Java code. In this chapter, we will:

  • Refresh our memories on how to declare and initialize layout widgets

  • Quickly see how to create widgets with just Java code

  • Take a look at the EditText, ImageView, RadioButton (and RadioGroup), Switch, CheckBox, WebView, and TextClock widgets

  • Learn...

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