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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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John Horton John Horton
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John Horton
 Mayani Mayani
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Mayani
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Table of Contents (37) Chapters Close

Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

All Android UI elements are classes too


When our app is run and the setContentView method is called from onCreate, the layout is inflated from XML UI classes and loaded into memory as usable objects. They are stored in a part of the DVM memory called the heap.

Reintroducing references

However, where are all these UI objects/classes? We certainly can't see them in our code. And how on earth do we get our hands on them?

The DVM inside every Android device takes care of memory allocation to our apps. In addition, it stores different types of variables in different places.

Variables that we declare and initialize in methods are stored in the area of memory that is known as the stack. We can stick to our existing warehouse analogy when talking about the stack—almost. We already know how we can manipulate variables on the stack. So, let's talk about the heap and what is stored there.

Note

Important fact: All objects of classes are reference type variables and are just references to the actual objects...

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