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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework


In this chapter, we looked at many aspects of UIs in the first part, whereas we got handy with it in the second part, by implementing a UI within our game. However, before going on to the next chapter, I invite you to take a look at these exercises to improve your UI designing/programming skills. They are divided, for your convenience, into two parts: the first to improve your designing skills, and the second to improve your programming skills.

Improving UI designing skills:

  1. A great exercise: A great exercise is to find around three examples of games that you like, which are all different. For example, choose a strategy, adventure, and puzzle game. Next, for each of them, write down, or draw and annotate, each of the UI elements, what their function is, and what happens when a user interacts with it. For example, if the user presses the next button, what happens? Do they go to a new screen, or does a pop-up appear? You don't have to do this for the entire game, but enough to get a...

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