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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
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John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

The Singleton in action - the Application class


The Singleton pattern achieves its ability to be accessible anywhere easily by having a special function that we use to get the Singleton object. When this function is called, we will check whether that object has been created yet. If it has, then we will simple return a reference to the object. If not, we will create it, and then return a reference to the newly created object.

Now, in addition to having this way to access it, we also want to block off our user from being able to create them, so we will need to define our class constructors to be private.

Now that we have an understanding of some implementations of the Singleton, we have one other version, which is what we actually used within the Mach5 engine.

In Mach5, the only Singletons that are included are aspects of the engine code. The engine code is designed to work with any game, meaning there is nothing gameplay-specific about it, which means that it doesn't need to have instances since...

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