Understanding the metallic setup
Unity provides three different types of PBR shaders; they are referred to in the drop-down menu of the material's Inspector
tab as Standard
, Standard (Roughness Setup)
,
and Standard (Specular setup)
. The main difference is that Standard
and Standard (Roughness Setup)
expose the Metallic
property, but Standard
contains a Smoothness
property while the second replaces Smoothness
with Roughness
. Standard (Specular setup)
contains Smoothness
, but replaces the Metallic
property with Specular
. Smoothness
and Roughness
are opposites of each other, so a 1
Smoothness
means 0
Roughness
and vice versa. You can generally get the same result no matter which shader you use, so it mostly comes down to personal preference.
These setups represent different ways in which you can initialize PBR materials. One of the concepts that has driven PBR is the ability to provide meaningful, physically-related properties that artists and developers can tweak and play with. The properties...