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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Table of Contents (16) Chapters Close

Unreal Engine 4 AI Programming Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Summary


In this chapter, you learned about randomness and probability and how they are quantified. We used the tools within Unreal Engine to apply these theories. We understood this using a pseudo number generator, and we technically calculated randomness on a limited spectrum defined by the seed. We can use these non-uniform numbers to create probability functions, which tell the AI either to attack or flee. You also learned to create a FSM during the setup to create the states of the AI.

In the next chapter, we will explore the different techniques to introduce movement to our game's pawn. We will cover Path Finding, Navigation Mesh, EQS, and other related components that directly affect movement.

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