Key concepts and the building blocks of Bokeh
While going through this book, you will come across some terms that are fundamental to understanding the Bokeh package. This section will take you through them.
The following are some key definitions related to Bokeh:
- Application: The Bokeh application is a rendered Bokeh document that runs in the browser
- Glyphs: Glyphs are the building blocks of Bokeh, and they are the lines, circles, rectangles, and other shapes that you see on a Bokeh plot
- Server: The Bokeh server is used to share and publish interactive plots and apps to an audience of your choice
- Widgets: Widgets in Bokeh are the sliders, drop-down menus, and other small tools that you can embed into your plot to add some interactivity
Plot outputs
There are two methods you can use to render your plot:
output_file
: This method is used to output your plot as anHTML
file and can be used as illustrated in the following code:
output_file('plot.html')
output_notebook
: This is used to output your plot in the Jupyter Notebook you are presently working on and can be used as illustrated in the following code:
output_notebook()
Interfaces:
The first step to understanding interfaces is to understand what a class and a method are. Think of a class as a vessel that holds different types of cookie together. The vessel in this case is the class and the cookies are the methods that give the vessel some functionality, in our case, as a container for the cookies.
Since Python is an object-oriented programming language, it uses classes to group different objects that it creates together.
A class by itself is useless unless it has some functionality associated with it. These functionalities are provided to classes by methods.
Bokeh provides a mid-level plotting interface, similar to that of matplotlib
, which is known as bokeh.plotting
. The main class in the bokeh.plotting
interface is the Figure
class, which includes methods for adding different kinds of glyphs to a plot.
A user can create a Figure object
by using the figure
function, as illustrated in the following code:
from bokeh.plotting import figure # create a Figure object p = figure(plot_width=500, plot_height=400, tools="pan,hover")
In Bokeh, the figure
function, as illustrated in the preceding code, is used to initialize and store the contents of your plot. The variable p in the preceding code now holds information about the plot, including its height, width, and the kind of tools the plot will use. Since figure
is our main class, methods such as line, circle, and so on can be added to our diagram in order to create the plot.