Starting with a simple mesh
In this section, we'll look at a few simple materials: MeshBasicMaterial
, MeshDepthMaterial
, and MeshNormalMaterial
. We start with MeshBasicMaterial
.
Before we look into the properties of these materials, here's a quick note on how you can pass in properties to configure the materials. There are two options:
- You can pass in the arguments in the constructor as a parameters object, like this:
var material = new THREE.MeshBasicMaterial( { color: 0xff0000, name: 'material-1', opacity: 0.5, transparency: true, ... });
- Alternatively, you can also create an instance and set the properties individually, like this:
var material = new THREE.MeshBasicMaterial(); material.color = new THREE.Color(0xff0000); material.name = 'material-1'; material.opacity = 0.5; material.transparency = true;
Usually, the best way is to use the constructor if we know all the properties' values while creating the material. The arguments used in both of these styles use the same format...