Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Dynamic Story Scripting with the ink Scripting Language
Dynamic Story Scripting with the ink Scripting Language

Dynamic Story Scripting with the ink Scripting Language: Create dialogue and procedural storytelling systems for Unity projects

Arrow left icon
Profile Icon Daniel Cox
Arrow right icon
€11.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (8 Ratings)
Paperback Nov 2021 272 pages 1st Edition
eBook
€23.99
Paperback
€29.99
Subscription
Free Trial
Renews at €11.99p/m
Arrow left icon
Profile Icon Daniel Cox
Arrow right icon
€11.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (8 Ratings)
Paperback Nov 2021 272 pages 1st Edition
eBook
€23.99
Paperback
€29.99
Subscription
Free Trial
Renews at €11.99p/m
eBook
€23.99
Paperback
€29.99
Subscription
Free Trial
Renews at €11.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Key benefits

  • Learn how to translate stories into ink code to create interactive projects
  • Gain valuable insight into the ink story API to create engaging stories using the Unity plugin
  • Develop drop-in solutions to common narrative problems for Unity projects

Description

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.

Who is this book for?

This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.

What you will learn

  • Discover how ink understands stories and their parts
  • Examine ink patterns for making branching narratives
  • Develop code in Unity using the ink plugin to manipulate stories
  • Design advanced projects combining ink stories with C# code
  • Compare common use cases for ink and Unity, such as dialogue systems
  • Determine how ink can best fit into future narrative projects

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 12, 2021
Length: 272 pages
Edition : 1st
Language : English
ISBN-13 : 9781801819329
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Nov 12, 2021
Length: 272 pages
Edition : 1st
Language : English
ISBN-13 : 9781801819329
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€11.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€119.99 billed annually
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€169.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 110.97
Unity 2021 Shaders and Effects Cookbook
€32.99
Dynamic Story Scripting with the ink Scripting Language
€29.99
Learning C# by Developing Games with Unity 2021
€47.99
Total 110.97 Stars icon
Banner background image

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(8 Ratings)
5 star 75%
4 star 12.5%
3 star 12.5%
2 star 0%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




Joseph Dec 08, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The author walks the reader through every aspect of the Ink scripting language from principles to variables and commands, all the while giving cohesive practical examples of how to utilize the language. The book includes code examples, however, I wish there were more visual illustrations and perhaps some color coding to highlight the differences between command types. More Unity-specific examples would help tie some of the more esoteric use-cases together but the book delivers a thorough understanding of Ink, and narrative scripting, to the reader.
Amazon Verified review Amazon
C Beck Mar 08, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have been interested in Ink as a narrative scripting language for quite a while, but as a relative newcomer to Unity I couldn't ever quite get my head around how to make the two things talk to each other. So I was very happy to come across this book which explains both the fine details of Ink and its integration with Unity very thoroughly. If you are looking to use Ink for narrative in your Unity project, this is a must buy.
Amazon Verified review Amazon
Christopher West Nov 12, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The author really presents how to use the ink scripting language in an easy to understand manner. This book is super to up my native game in my Unity projects! I highly recommend it!Having built a few "choose your own path" style games during my learning in Unity, the idea of having a markup language that could be reused from project to project and shared with other members of my potential teams for better narrative scripting was really enticing and I'm glad that I've gotten a chance to learn about the ink Scripting Language. I'm looking forward to using it in some future projects!The first section of this book covers using the ink Scripting language in general, covering things like Flow, Knots, looping, and making dynamic story cycles. The second section deals with integrating ink into Unity via the ink-Unity plugin and allowing Unity to interact with ink properties and functions. The third section covers deeper topics on narrative scripting like Dialog systems, Quest systems and tracking, and procedural story telling.I definitely recommend this book for Unity developers that want to create deep and comprehensive story driven games or really games with any kind of integrated dialog and story systems.
Amazon Verified review Amazon
Thomas Nov 12, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This well written and thought out book is a great starting point for learning and understand the story scripting tool the is ink.The book will definitely be open when I start work on my next Narrative Story in Unity.
Amazon Verified review Amazon
Nancy Vendrell Nov 17, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I really loved everything about this book. I was surprised by a colleague who asked me to look into it. It gave me a fresh outlook on understanding branching narratives as a flow, creating choices, and making weaves with ease. I tend to be a very visual person and this pieced things together nicely so I could see it as a whole. Really appreciate what I learned and recommend any developer to look into this to broaden their unity prowess!
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.