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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (16) Chapters Close

Lua Game Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Basics of the Game Engine FREE CHAPTER 2. Events 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Getting OpenGL information


As you may already know, there are multiple versions of OpenGL. Each version offers a standard set of functions while other functions may be marked as deprecated. What's more, graphic card manufacturers try to extend these standard OpenGL functions with so-called extensions. Some extensions are specific to graphic cards and have a prefix in their names. Other ones have become standardized over time. For instance, an extension for vertex shader programs is called ARB_vertex_program and it's provided by the OpenGL Architecture Review Board. There is also a vendor-specific version of this extension called NV_vertex_program provided by the NVidia company in their GPUs. Many extensions start with the vendor-specific version, then they are reworked by the OpenGL ARB. In the final stage, they may be incorporated into the core specification of OpenGL. There are other extensions with names starting with GLX or WGL prefixes, which indicates that these extensions are specific...

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