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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (21) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 1. Other Books You May Enjoy Index

Optimizing scripts


Unity games run several frames per second and many of our scripts are executed each frame. Even uncomplicated games, such as the Cucumber Man, can have several scripts running every frame, causing the computer's CPU to stay very busy. The goal is to ensure our scripts are not causing any unnecessary CPU load.

Our game has 145 scripts, but most of them are part of the standard asset package and are not assigned to any game objects. The scripts we want to review are the ones we put in the Assets | Custom Scripts folder. Reviewing that folder reveals that there are only 14 scripts:

  • BeetleManager
  • BeetleNPC
  • BeetlePatrol
  • CameraFollower
  • CherryControl
  • CherryManager
  • CucumberManager
  • CucumberManManager
  • HealthManager
  • PlayerController
  • PlayerMotor
  • PointsManager
  • ThrowCherry
  • VictoryManager

Our goal is to reduce the number of instructions the CPU has to execute, especially when we are dealing with several executions per frame and multiple frames per second. Here are some things to check when reviewing...

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