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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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 D'Aoust D'Aoust
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D'Aoust
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Toc

Table of Contents (17) Chapters Close

Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Setting the quick-select items


In many games, there is a mechanism known as quick-items or quick-select items. These are items that the player uses often and wants to have access to very quickly without having to stop the game to go into their inventory. They are typically accessed by the number keys on the keyboard or the directional pad on a controller. We will add a small function into our inventory that will allow us to assign quick-items.

Setting the quick-select items quickly

Add this function to your script, under the RemoveFromInventory function:

void SetQuickItem(GameObject NewItem, int QuickInput)
{
  if(QuickItems[QuickInput].name != NewItem.name)
      if(QuickInput < QuickItems.Length)
        QuickItems[QuickInput] = NewItem;
}

This function takes in two variables, the GameObject that we want as the quick-item and the slot that we want to assign it to. In the actual function, we check whether the name of the GameObject in the current QuickItems array is the same as the name...

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