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Object-Oriented JavaScript - Second Edition

You're reading from   Object-Oriented JavaScript - Second Edition If you've limited or no experience with JavaScript, this book will put you on the road to being an expert. A wonderfully compiled introduction to objects in JavaScript, it teaches through examples and practical play.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849693127
Length 382 pages
Edition 2nd Edition
Languages
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Author (1):
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Stoyan STEFANOV Stoyan STEFANOV
Author Profile Icon Stoyan STEFANOV
Stoyan STEFANOV
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Table of Contents (19) Chapters Close

Object-Oriented JavaScript Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Object-oriented JavaScript FREE CHAPTER 2. Primitive Data Types, Arrays, Loops, and Conditions 3. Functions 4. Objects 5. Prototype 6. Inheritance 7. The Browser Environment 8. Coding and Design Patterns Reserved Words Built-in Functions
Built-in Objects Regular Expressions
Index

Math


Math is different from the other built-in objects because it cannot be used as a constructor to create objects. It's just a collection of static functions and constants. Some examples to illustrate the differences are as follows:

> typeof Date.prototype;
"object"
> typeof Math.prototype;
"undefined"
> typeof String;
"function"
> typeof Math;
"object"

Members of the Math object

Property/method

Description

Math.E

Math.LN10

Math.LN2

Math.LOG2E

Math.LOG10E

Math.PI

Math.SQRT1_2

Math.SQRT2

These are some useful math constants, all read-only. Here are their values:

> Math.E;
2.718281828459045
> Math.LN10;
2.302585092994046
> Math.LN2;
0.6931471805599453
> Math.LOG2E;
1.4426950408889634
> Math.LOG10E;
0.4342944819032518
> Math.PI;
3.141592653589793
> Math.SQRT1_2;
0.7071067811865476
> Math.SQRT2;
1.4142135623730951

Math.acos(x)

Math.asin(x)

Math.atan(x)

Math.atan2(y, x)

Math.cos(x)

Math.sin(x)

Math.tan(x)

Trigonometric functions

Math.round(x)

Math.floor(x)

Math.ceil(x)

round() gives you the nearest integer, ceil() rounds up, and floor() rounds down:

> Math.round(5.5);
6
> Math.floor(5.5);
5
> Math.ceil(5.1);
6

Math.max(num1, num2, num3, ...)

Math.min(num1, num2, num3, ...)

max() returns the largest and min() returns the smallest of the numbers passed to them as arguments. If at least one of the input parameters is NaN, the result is also NaN.

> Math.max(4.5, 101, Math.PI);
101
> Math.min(4.5, 101, Math.PI);
3.141592653589793

Math.abs(x)

Absolute value.

> Math.abs(-101);
101
> Math.abs(101);
101

Math.exp(x)

Exponential function: Math.E to the power of x.

> Math.exp(1) === Math.E;
true

Math.log(x)

Natural logarithm of x.

> Math.log(10) === Math.LN10;
true

Math.sqrt(x)

Square root of x.

> Math.sqrt(9);
3
> Math.sqrt(2) === Math.SQRT2;
true

Math.pow(x, y)

x to the power of y.

> Math.pow(3, 2);
9

Math.random()

Random number between 0 and 1 (including 0).

> Math.random();
0.8279076443185321
For an random integer in a range, say between 10 and 100:
> Math.round(Math.random() * 90 + 10);
79
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