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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Summary


In this chapter, you learned a lot of things. First of all, we refactored the code to be ready for further development that uses parallel guessing. We got acquainted with processes and threads, and we even mentioned fibers. After that, we looked at how Java implements threads and how to create code that runs on multiple threads. Additionally, we saw the different means that Java provides to programmers needing parallel programs, starting threads, or just starting some tasks in already existing threads.

Perhaps the most important part of this chapter that you should remember is the metaphor of bureaucrats and the different speeds. This is extremely important when you want to understand the performance of concurrent applications. And I hope that this is a catchy picture, which is easy to remember.

There was a huge topic about the different synchronization means that Java provides, and you have also learned about the pitfalls that programmers can fall into when programming concurrent...

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